Ever since Doug McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than wait for him to give up the goods, I figured I’d try to break down… Read More »
This version is not nearly as cool as the previous one I posted. It doesn’t have any of the cool selection or stacking features and there is no 3D in this version. It was just a test app that I built to experiment with FOAM.
Here is a Flex list component that animates the rows when an item is selected. There are also animations for the ‘new’ and ‘delete’ operations. It is one of the first Flex components that I wrote and I posted this example a few months ago, but it was before I joined the MXNA aggregator so… Read More »
I’ve been refining my custom Flex component development for a while but I still smile when I come across someone’s definition of the basics that makes what I’ve already learned even more understandable. I came across Mike Nimer’s post about slides from the Flex Camp in Chicago and after reading through them I figured I’d… Read More »