This version is not nearly as cool as the previous one I posted. It doesn’t have any of the cool selection or stacking features and there is no 3D in this version. It was just a test app that I built to experiment with FOAM.
While I was ripping off Doug’s TileUI project that I showed in my previous post, I also borrowed his FOAM tile Physics Container class which allowed me to mix Flex UI components with the FOAM physics engine. I started to build my TileUI clone using the FOAM engine but I switched to APE given the amount of documentation available for that implementation. That’s unfortunate since the FOAM engine seems to make the particles behave in a more realistic manner.
Flash Player Required to view this demo.
Amazing, Good work
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Hi there,
I wonder if this will work in 3D with cubes like in the Part 1 Demo? I am working on my ohd project and would like to use papervision and wow.
@Fredrik:
It has been a little while since I created these demos but as I recall, there was something along the way that made me choose APE over FOAM when combining it with PaperVision3D to create the first demo. I think that FOAM (at the time) was not as mature and APE seemed an easier way to create the sprite interactions underneath. You might give it a try with FOAM now and see how far you get. 🙂
Bill
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